Hi Marcus,
the problem was all my materials have had the same sortkey value.
Now, with different values, it works fine. Thx!
greets,
Christian
Hi,
I've had, and are still having, similar problems as well, materials
swapping sometimes, draw order changing. Try enabling zwritetrans
for the window, see if anything happens (if there are transparency
issues).
As you know, you do get different render order depending on
viewpoint (or rather distance of nodes in the scene relative to
camera, same thing), so you need to make sure that either:
- all your rendering is order independent (except for opaque/
transparent, which is handled automatically, I can't say if this is
before or after sortkey ordering though)
- all order dependent materials has correct sortkey values.
Regards,
/Marcus
Christian Rieder wrote:
Hi,
I've a weird rendering problem in my application. Take a look at
the following two pics!
The first one shows the correct view: http://www.uni-koblenz.de/
~crieder/bilder/screen0001.jpg
and here you can see the big sail is rendered before the small
one: http://www.uni-koblenz.de/~crieder/bilder/screen0000.jpg
This effect depends on the angel of view and the orientation of
the two sails. It doesn't matter wether the textures are
transparent or not. But if I assign an simple material, the
rendering is correct.
Does anybody have an idea what the problem is about?
greets,
Christian
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