> >> [...]
> >> projects out there? given the presentation at the collada bof at
> >> siggraph06, collada seems to have gained a lot of momentum recently...
> >
> > I agree, khronos is promoting, a good sign.
> > And finally one could import scenes from maya/3ds into OpenSG !!!
> 
> VRML? ;) It's what we use, but it kinda sucks for more advanced things.

It definitely sucks. It never worked ok for our type of models. The
other annoying thing about the wrl reader is that it creates material 
groups which cause a lot of trouble in our system.

> > One more question: Would the OSG-Collada loader also hold the
> animations?
> 
> Since OpenSG currently has very little support for animation, I doubt
> that this will happen just because we get a Collada loader. If someone
> starts developing an animation module for OpenSG we might get something
> like that.
> 
> If the OpenSG-Collada loader will be able to parse that animation data
> into decent data structures, writing a simple animation library will
> probably be quite easy. (I'm not really updated on Collada, but it seems
> to be some kind of generic format which can hold almost anything, but
> with standards on how to specify all of the usefull stuff.)

I remember a discussion on the same topic, the problem was
that animations need some global clock, which was somehow
incompatible with the clustering concept of OSG... But, as
always, there are solutions (which were also posted on this list).

> We want animation here at my place, but haven't yet found a good way to
> export it from 3ds/maya into OpenSG, so we avoid it for the time being.)
> If the Collada loader turns out nice, I could probably write something
> useful for us, that others might find useful as well (albeit I'll need
> help getting the FCD-stuff right.

We could probably contribute on that, we definitely need
animations! BTW: OpenSceneGraph has anims ;)

Cheers,

  Toni


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