> > And finally one could import scenes from maya/3ds into OpenSG !!! > > for maya _models_ (no anims), we heavely use the wavefront obj > format for importing into OpenSG, works also with textures (mtl
We also do that but it does not work very well on more complex models... (geometry is always ok though). > files). it is also useful to use the GraphOpSeq > "SharePtr(includes=Material)" to get rid of duplicate textures... Ah, good hint. Never tried that. Thank you, Toni ------------------------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users