> > And finally one could import scenes from maya/3ds into OpenSG !!!
> 
> for maya _models_ (no anims), we heavely use the wavefront obj
> format for importing into OpenSG, works also with textures (mtl

We also do that but it does not work very well on more
complex models... (geometry is always ok though).

> files). it is also useful to use the GraphOpSeq
> "SharePtr(includes=Material)" to get rid of duplicate textures...

Ah, good hint. Never tried that.
 
Thank you,

 Toni



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