Hi Alan,

On Sat, 2006-09-02 at 20:28 -0500, Alan Austin wrote:

> I've run into similar problems like this.  How do you render a first 
> frame with culling disabled?  Is there a tutorial or example you could 
> point me to?

You can use Andreas' suggestion, or you can use the
Window::validateAllGLObjects() method, which should work better, as it
even validates objects that are not rendered. If that doesn't work,
please open a ticket on Trac for it, that's a bug.

Yours

        Dirk



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