Hi,

does some one now how you can bring the object between the face and the 
monitor using stereo view?
To create a stereo view I use PerspectiveCamera and 
SharedStereoCameraDecorator. I checked out some features of this 
classes, but have found nothing what would help me. Is there something?

When not, I have an idea to create a fictive node behind the object an 
set it as a root of the scene. So this should force the original root 
to come out from the screen. The difficulty is to found out the correct 
position of the fictive node. I need coordinates of the camera and the 
root and must calculate coordinates of the new root. Can I make it wiht 
calcViewRay to the Beacon of the root?

---
Sergej


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