Hi,

me again. Another set of questions, this time about the integration between
OpenSG and primitives built on OpenGL.

We have to render some objects directly with OpenGL (a sea and a sky we've
made here, for example).

It is possible to insert new primitives - that use OpenGL calls - directly
on the OpenSG scence graph?
Will the scene graph be able to integrate them directly with the rest of the
scene in a natural way?
Will those primitives have valid bounding boxes?
And, at last, will those new primitives have ditribution support
(clustering) like everything else on OpenSG have?



Thanks a lot,
  Rafal
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