Thanks, guys.

We're building a big viewer that will integrate scientific view with CAD
view, for oil exploration. This viewer should integrate also, if possible,
as many projects we have here as possible in the same area.

But all the other projects are using OpenSceneGraph, and we're trying to see
if their migration to OpenSG would be of too much cost. Unfortunatelly, my
impression now is that it would be really expensive.

We're OpenSG for this new project because:
1. It's a really solid scene graph. Ok, so is OpenSceneGraph;
2. It handles clusters. We really need that for the viewer, and
OpenSceneGraph can't do it. Therefore, we need OpenSG.



Thanks again,
  Rafael

2007/1/26, Matthias Stiller <[EMAIL PROTECTED]>:

Hi Rafal,

> Anybody? :)

I didn't answer because I can only give you a partial answer and I
thought others would answer it more precisely than I could.

Of course this is possible and also not hard to do. There is an example
how to do it, but I don't know its name (others may chime in).

> We're trying to convince people here to substitute OpenSceneGraph for
> OpenSG in all projects of our group, and we need to clarify all this
> questions in order to do that.

Well, this is certainly interesting, maybe you could tell us a bit more
who you and your group are and what king of interesting things you want
to do with OpenSG.

Regarding a port from OpenSceneGraph to OpenSG I cannot add anything
since we are using OpenSG from the start within a commercial
environment and besides small quirks that happen within all kind of
projects we have not regret the decision and would decide again for
OpenSG. Things that are important for us are:

- rendering speed
- stability
- extensibilty / flexibility
- bullet proof clustering
- a native binary fileformat that is backward compatible (this is really
a killer within a commercial enviroment)

Best regards

Matthias

>
> 2007/1/25, Rafael Sabbagh Armony <[EMAIL PROTECTED]>:
> > Hi,
> >
> > me again. Another set of questions, this time about the integration
> > between OpenSG and primitives built on OpenGL.
> >
> > We have to render some objects directly with OpenGL (a sea and a
> > sky we've made here, for example).
> >
> > It is possible to insert new primitives - that use OpenGL calls -
> > directly on the OpenSG scence graph?
> > Will the scene graph be able to integrate them directly with the
> > rest of the scene in a natural way?
> > Will those primitives have valid bounding boxes?
> > And, at last, will those new primitives have ditribution support
> > (clustering) like everything else on OpenSG have?
> >
> >
> >
> > Thanks a lot,
> >    Rafal

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