Hi Rafael,
Rafael Sabbagh Armony wrote:
> Thanks, guys.
>
> We're building a big viewer that will integrate scientific view with CAD
> view, for oil exploration. This viewer should integrate also, if
> possible, as many projects we have here as possible in the same area.
Sounds interesting.
> But all the other projects are using OpenSceneGraph, and we're trying to
> see if their migration to OpenSG would be of too much cost.
> Unfortunatelly, my impression now is that it would be really expensive.
As Allen said it depends a lot on how deeply you've gotten into OSG. Basic
scenegraph functionality shouldn't be that bad (the only real differenc eis
that
OpenSG doesn't share subgraphs but NodeCores). However if you have derived your
own classes in many places it will be more work.
> We're OpenSG for this new project because:
> 1. It's a really solid scene graph. Ok, so is OpenSceneGraph;
> 2. It handles clusters. We really need that for the viewer, and
> OpenSceneGraph can't do it. Therefore, we need OpenSG.
'nuf said. ;) Clustering really is a big advantage of OpenSG.
Yours
Dirk
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