Antonio Bleile wrote:
> Hi,
> 
> How would I render a tree by just rendering the leaves?
> It can't work with travmasks, so I tried with some
> reimplementation of the RenderAction and also adding
> a custom registerEnter function, but I can't figure out
> how to skip the rendering of internal geometry nodes
> (without skipping their children!)
> 
> Any ideas?

Just render nodes that has no children? Could you filter on this 
criteria somewhere, perhaps after all nodes have been 
traversed/collected but before material sorting takes place?

(If filtering during traversal is too tricky...)

/Marcus

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