Hi Carsten, > There is nothing special about the modified callback I posted and it > need not be a member of MaterialDrawable. Just replace the body of your > myTraverse above with what I posted, add some casting to get the > material from a MaterialDrawable core and register it the same way you > posted. That should do the trick. > Am I missing something ?
No... I think _I_ got it now :-) It's just that I didn't understand that I could actually control rendering with the enter callbacks. I always thought the callbacks were issued before the actual rendering takes place (because of state-sorting etc). Will try tomorrow as I'm out of the office. If you don't hear back, it means that it worked ;) Thank you for the input, Toni ---------------------------------------------------------------- This message was sent using IMP, the Internet Messaging Program. ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
