Marcus Lindblom wrote:
> Marcus Lindblom wrote:
>> Marcus Lindblom wrote:
>>
>>> I'll check and see what happens in that case. We are 
>>> destroying/recreating set of shaders here, so it's possible something 
>>> goes wrong.
>> There is one object that is null during validation after first load, and 
>> only one shader that gives an error on reload. I suspect the same object. :)
>>
>> I get this in the log on the first run:
>>
>> Window::validateGLObject: obj with id 1042 is NULL!

I'm beginning to suspect that this warning is printed as soon as I have 
some deallocated gl-objects? It seems counterintuitive, as gl-objects 
ought to be unregistered when the object is deleted?

Any general rules/tips about this?

Cheers
/Marcus


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