Marcus Lindblom wrote: > Marcus Lindblom wrote: >> Marcus Lindblom wrote: >> >>> I'll check and see what happens in that case. We are >>> destroying/recreating set of shaders here, so it's possible something >>> goes wrong. >> There is one object that is null during validation after first load, and >> only one shader that gives an error on reload. I suspect the same object. :) >> >> I get this in the log on the first run: >> >> Window::validateGLObject: obj with id 1042 is NULL!
I'm beginning to suspect that this warning is printed as soon as I have some deallocated gl-objects? It seems counterintuitive, as gl-objects ought to be unregistered when the object is deleted? Any general rules/tips about this? Cheers /Marcus ------------------------------------------------------------------------------ The NEW KODAK i700 Series Scanners deliver under ANY circumstances! Your production scanning environment may not be a perfect world - but thanks to Kodak, there's a perfect scanner to get the job done! With the NEW KODAK i700 Series Scanner you'll get full speed at 300 dpi even with all image processing features enabled. http://p.sf.net/sfu/kodak-com _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
