Carsten Neumann wrote: > Hello Marcus, > > Carsten Neumann wrote: >> Marcus Lindblom wrote: >>> Carsten Neumann wrote: >>>> hm, looking at the code this warning is printed if an the GLObject with >>>> the given osgId does not exist. In other words someone is attempting to >>>> validate a GLObject that was destroyed - or are you using >>>> validateAllGLObjects() that could be the other source of the error I can >>>> think of. >>> Yep, I'm using that. Should I stop worrying if I get such warnings >>> during a call to that function? >> it is probably harmless in that case; validateAllGLObjects simply runs >> over all objects and calls validateGLObject for each, even the ones that >> are NULL hence the warning. We can add a test to the loop in >> validateAllGLObjects to avoid the warning, since from that function >> there is no way to tell if it is a problem or not (only the object that >> created or "owned" the GLObject can know if it should still exist). > > validateAllGLObjects now (r1897) skips NULL objects, so you should not > see the warnings any more when using it.
Awesome! Thanks! Cheers, /Marcus ------------------------------------------------------------------------------ The NEW KODAK i700 Series Scanners deliver under ANY circumstances! Your production scanning environment may not be a perfect world - but thanks to Kodak, there's a perfect scanner to get the job done! With the NEW KODAK i700 Series Scanner you'll get full speed at 300 dpi even with all image processing features enabled. http://p.sf.net/sfu/kodak-com _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
