Hello Marcus,
Marcus Lindblom wrote:
> Carsten Neumann wrote:
>> hm, looking at the code this warning is printed if an the GLObject with
>> the given osgId does not exist. In other words someone is attempting to
>> validate a GLObject that was destroyed - or are you using
>> validateAllGLObjects() that could be the other source of the error I can
>> think of.
>
> Yep, I'm using that. Should I stop worrying if I get such warnings
> during a call to that function?
it is probably harmless in that case; validateAllGLObjects simply runs
over all objects and calls validateGLObject for each, even the ones that
are NULL hence the warning. We can add a test to the loop in
validateAllGLObjects to avoid the warning, since from that function
there is no way to tell if it is a problem or not (only the object that
created or "owned" the GLObject can know if it should still exist).
Cheers,
Carsten
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