Hi,

On Thu, Jul 30, 2009 at 7:14 PM, Thiago Bastos<[email protected]> wrote:
> Hello everyone,
>
> Does anyone have a working FBX loader for OpenSG, or plan on
> developing one in the upcoming months?

No, sorry.... But we wrote a loader for our native system, and it was
fairly easy and fast to implement.

> We've been struggling yet again to export 3dsMax models into OpenSG.
> MaxConnect isn't getting parts of the geometry right, while other
> exporters don't get the materials right. MaxConnect hasn't been
> maintained for a while and we don't have any other native OpenSG
> exporter for 3dsMax.
>
> However, since the advent of FBX and its free SDK, it seems pointless
> to maintain a 3dsMax exporter. Maintaining an FBX loader seems a much
> better investment -- even better than a Collada loader, since (correct

I totally agree with you. There should be a FBX loader. The FBX loader
even loads
Collada, so that´s another benefit that comes for free.

> me if I'm wrong) FBX is faster, simpler, and has great exporters for
> 3dsMax and Maya. And it's also supported by Blender and Google
> SketchUp...

... and much/many more....

Regards,

  Toni

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