Hello Gerrit,

Gerrit Voß wrote:
> On Fri, 2009-07-31 at 09:54 -0500, Carsten Neumann wrote:
> Sorry to ask, but why do we have to reinvent things again ? There is
> basic animation support in OpenSG 2.x already, basically in a more
> general form as there is a  way to to describe a data flow graph and the
> elements for it to do animations.

ah, interesting.

> The only difference is, there is no
> grouping. So why do we need another system instead of integrating or
> improving what is already there ?

well, probably because you are the only one who knows that there already 
is a system, neither me nor (I'm almost certain) Dirk knew about this...

> If you need the 'Manager' controls
> outside CSM (where they currently are) it seems better to actually
> take them out from there back into OpenSG and have CSM make use of
> them instead of putting another set in.
> 
> I really would like to see only one instance in there.

sure, that is fine with me. Can you give a description of the parts of 
that system and what roles they play?
We specifically need to handle key frame animation for vertex skinning 
for characters. Any hints how existing parts are best used/extended to 
support that are also very welcome.

        Cheers,
                Carsten

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