Hi, On Fri, 2009-10-09 at 10:50 +0200, Marcus Lindblom wrote: > Hi guys, > > In 2.0, wasn't there a core that I could just plug a callback (or > inherit from) to draw some custom opengl, disregarding network/aspect > support? > > I've looked for it all over the place (including Google) but I can't > find which one it was. > > I need this to make a debug drawer for Bullet. (If anyone has one of > those, please let me know. :)
AlgorithmStage in combination with a CallbackAlgorithm object might be what you are looking for. A general algorithm example is in Examples/CustomIntegration/AlgorithmStage/GPUVolRT/AsAlgorithmStage/ thought that uses Algorithm derived objects and not the callback variant. kind regards, gerrit ------------------------------------------------------------------------------ Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
