Carsten Neumann wrote: > Hello Marcus, > > Marcus Lindblom wrote: >> In 2.0, wasn't there a core that I could just plug a callback (or >> inherit from) to draw some custom opengl, disregarding network/aspect >> support? > > hm, you may be thinking of the 1.x Source/Contrib/DrawFunctorCore ? > That is currently not ported to 2.0, but is probably quite easy to do. > Or you go with the AlgorithmStage as Gerrit explained, although since > that is a Stage it has probably a bit more overhead at runtime.
Yup, that's the one. Overhead isn't really a problem, as this is only for debugging. I'll look into it and see what makes most sense to use. Porting shouldn't be a problem if it comes to that. Thanks both of you! Cheers, /Marcus ------------------------------------------------------------------------------ Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
