Yes it is possible to use those things (material scripts, lightmaps, ...), but to get a definite answer you should ask it at realxtend mailing list http://groups.google.com/group/realxtend/
-------- Best, Jani http://www.cybertechnews.org 2009/2/4 Dirk Krause <dirk.kra...@pixelpark.com> > > I should give it a whirl then for sure. > > It's some time ago that I tried Ogre3D ... is it possible to have > multitexturing/baked lightmaps in Ogre3D and consequently in realXtend? > > Can I bake a models shadows in, say, Gile[s] and import these in realXtend? > > -----Ursprüngliche Nachricht----- > Von: opensim-dev-boun...@lists.berlios.de im Auftrag von Jani Pirkola > Gesendet: Di 03.02.2009 23:32 > An: opensim-dev@lists.berlios.de > Betreff: Re: [Opensim-dev] realXtend vs OpenSim > > Hi, > > About the viewer being windows-only: > > The crossplatform realXtend viewer is coming soon: > http://www.cybertechnews.org/?p=565And the current viewer can be run in > Linux (and os X?) with Wine: http://www.cybertechnews.org/?p=267 > Also, the realXtend team is planning the new cross-platform viewer: > http://www.cybertechnews.org/?p=32 > > Jani > > 2009/2/4 Lc <lcc1...@gmail.com> > > > > the merge is in progress, heavy progress even. > > The result is called modrex, a module added to opensim. > > All the classic opensim functionalities are there ( hypergrid for exmple) > > and you gor the new rendering engine. > > > > The issues : > > actually the viewer is window only > > SL avatar are not rendered in ReX > > ReX avt are not rendered in SLviewer > > > > The + : > > New meshes > > Import from most of the main 3D software > > Ogre3d > > > > Ryan could elaborate more ;) > > > > Sacha > > > > On Tue, Feb 3, 2009 at 11:04 PM, Dirk Krause <dirk.kra...@pixelpark.com > >wrote: > > > >> Hi, > >> > >> these news I read just now: > >> > >> "ReactionGrid is going to start extensive trials on how the new > technology > >> could be taken into use. The main difference to the SL Viewer - Opensim > >> combo is that in realXtend the rendering is done with OGRE3D and it is > >> possible to use standard 3D mesh objects. There are also other benefits > >> worth mentioning, like spatial voice and next generation free form > avatars." > >> (from http://therexfiles.cybertechnews.org/?p=221 ) > >> > >> and reminded me that I wanted to ask whether there is a roadmap and/or > >> description of how realXtend and OpenSim will merge/cooperate/diverge? > >> > >> What is the penalty/benefit from starting off with OpenSim/realXtend? > >> (read this in all permutations) > >> > >> In general I like the realXtend approach very much, but I dont want to > >> lose OpenSim compatibility in upcoming projects. > >> > >> > >> Best regards, > >> Dirk/Bart > >> > >> _______________________________________________ > >> Opensim-dev mailing list > >> Opensim-dev@lists.berlios.de > >> https://lists.berlios.de/mailman/listinfo/opensim-dev > >> > >> > > > > _______________________________________________ > > Opensim-dev mailing list > > Opensim-dev@lists.berlios.de > > https://lists.berlios.de/mailman/listinfo/opensim-dev > > > > > > > _______________________________________________ > Opensim-dev mailing list > Opensim-dev@lists.berlios.de > https://lists.berlios.de/mailman/listinfo/opensim-dev > >
_______________________________________________ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev