Hi Neb,

No, I do get the point, but I am simply not convinced of the arguments.

Opensim is unsafe, understandably so. Right now, it is in the alpha stage, but 
that is no reason not to pursue code from alpha, through beta, and onto release.

Let me put it this way, quite clearly..

If I, or anyone else, wanted to to use Opensim as a platform for a virtual 
world, (not during alpha, or beta, but after it is released) and that virtual 
would was to have commerce, ala SL, and due to the Opensim policy of no 
currency module in core I went to a third party and procured a currency module, 
I would have a situation where the two most critical elements of a commerce 
system, ie:

a) The asset server (produced by the core developers of opensim), and

b) A currency module (produced by VW$$$.inc)

are sourced from different suppliers.

Now, please explain to me the difference between:

i) People losing money due to a malfunction in the currency module,

ii) People losing assets (that have a monetary value, having been bought with 
real $$$ through the currency module) due to an asset server malfunction?

It seems to me that there is just as much, or even more risk, of people losing 
valuable assets from the asset server, than from the currency module.

Is it then the devs' position that the asset server is (or eventually will be) 
immune from the risk of loss of assets?

I do not believe that position could ever be held. Even after so much 
development work, both on the code and the backbone, SL still loses its 
residents' assets (the huge losses sustained by residents just 2 or 3 weeks ago 
is testament to that).

Is there any real difference between:

1. Using US$10 to buy inworld currency, that does not show up then on my 
balance,
2. Getting the inworld currency, but later due to a glitch, losing US$10's 
worth of inworld currency
3. Buying an object inworld that costs the inworld currency equivalent to 
US$10, and the object disappearing from my inventory?

To my mind, in all three cases, I am US$10 down.

I just don't see how BOTH these statements can be true at the same time:

Currency module = big risk
Asset server = no risk

And I have never argued that the devs should be responsible for risk (it is the 
devs themselves that are arguing that they have that risk, and hence the need 
to divest themselves of it). My position is that all risk is on the grid owner, 
and that risk can be mitigated (as SL does) by a carefully worded TOS.

Rock

From: opensim-dev-boun...@lists.berlios.de 
[mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of Nebadon Izumi
Sent: Wednesday, July 08, 2009 4:39 PM
To: opensim-dev@lists.berlios.de
Subject: Re: [Opensim-dev] Currency

Rock,

I do beleive your missing the point entirely, the reason we do not wish to 
implement any money systems at this time, is exactly for that reason, 
OpenSImulator is not a safe place to be slinging money around, the asset server 
is not secure, nothing about opensimulator is secure, yet you people are all 
arguing that other people take on the risk so that you can have an economic 
system,  It is this exact argument you are making that has prompted the 
development team to flat out say no to everyone, you can not expect others to 
take on risk so you can make a living, if you want this functionality so badly, 
you should A, develop the system yourself like we said, or B hire a 
professional who understands security to evalute the risk assessment of this 
software and do the legal research and you take on the risk and provide the 
code to everyone if you all think it is so safe and ok to do things that 
lawyers and security experts say we should not be doing.  You guys can all 
argue to you are blue in the face, it wont change the fact that this is a 
monumentally horrible idea right now, we souldnt even be discussing this as an 
option until well after opensimulator has been proven to be a safe environment, 
which i will once again repeat, it currently is not!!!

Neb
On Wed, Jul 8, 2009 at 1:06 AM, Colin B. Withers 
<colin.with...@eumetsat.int<mailto:colin.with...@eumetsat.int>> wrote:

I fully understand that argument Stefan (although I do not agree with it). What 
I do not understand is how a currency module can be considered risky, but the 
entire asset server (holding everything that people have bought with an 
external currency module) is not considered even more of a risk.



Rock

From: 
opensim-dev-boun...@lists.berlios.de<mailto:opensim-dev-boun...@lists.berlios.de>
 
[mailto:opensim-dev-boun...@lists.berlios.de<mailto:opensim-dev-boun...@lists.berlios.de>]
 On Behalf Of Stefan Andersson
Sent: Wednesday, July 08, 2009 7:54 AM

To: opensim-dev@lists.berlios.de<mailto:opensim-dev@lists.berlios.de>
Subject: Re: [Opensim-dev] Currency



Rock,



An implementation of a functional monetary system has been declared as out of 
scope for OpenSim. It is something that has to go into the custom 
implementation/third party provider layer.



There is a live and ongoing discussion as of where to draw the line for what 
goes into the core, and what should be left to external module creators and 
custom implementation.



It is within scope of OpenSim to provide hooks so that such a module, tailored 
for the specific use case, be created.



As a project we need to draw a scope line somewhere, and often it’s a case of 
weighting several variables against each other.



In this case, it’s been a long standing stance that implementation of a 
monetary system is outside of the scope of the OpenSim core distribution.



We did provide the SampleMoneyModule, but the problem was that people was using 
this unsafe and immature example code directly in live and production 
environments. Though we could swear ourselves free from that with a  “suit 
yourself, it was wholly at your own risk”, it’s not only a legal case, but also 
a case of us not wanting to expose our users to unsafe and immature code that 
could cause them direct economic damage. We generally don’t want to take 
decisions for our users, but this one would be considered a real-world risk 
policy decision.



I believe that the very absence of a money implementation outside of core would 
be an indication that it’s right not having one inside; if there is no external 
module being maintained and used, it either means nobody see value enough to 
work on it, or that any implementation is too use case specific for there to be 
any value for the general public.



At any rate, it is my opinion that the whole economy domain needs a lot more 
work and reach a much higher level of maturity before anything could be 
considered for inclusion into the core distribution.



/Stefan



From: 
opensim-dev-boun...@lists.berlios.de<mailto:opensim-dev-boun...@lists.berlios.de>
 
[mailto:opensim-dev-boun...@lists.berlios.de<mailto:opensim-dev-boun...@lists.berlios.de>]
 On Behalf Of Colin B. Withers
Sent: den 7 juli 2009 15:27
To: opensim-dev@lists.berlios.de<mailto:opensim-dev@lists.berlios.de>
Subject: Re: [Opensim-dev] Currency



If ReactionGrid uses no currency, and has no plans to ever have it, and does 
not wish to get involded in virtual commerce, using either core solutions or 
external solutions, then indeed it is a 3D chatroom. 3D chatrooms are well 
suited to Educational purposes, and indeed my own Opensim grid has been used by 
a US college for educational purposes.



However, for a virtual space to take on the mantle of a virtual world, then 
commerce is an essential element, and currency is essential to that.



I think the argument that there is a risk in providing a currency module in 
core, from those who might complain "your code ate my money" is a specious 
argument. This charge could be levelled whenever opensim is used as a platform 
for a virtual world providing virtual real estate, for real world money 
(whether a  currency module is implemented in core or external) as if the grid 
goes down due to software bugs the grid owner stands to lose rental income, or 
be liable for the claims of others.



This can all be mitigated against (in territotories that allow it) by use of a 
carefully worded TOS.



Should the development of opensim be halted because someone might claim "your 
software crashed my hard-drive, and I have lost US$$$" or "the bugs in your 
software have contributed to me losing several tenants this week, losing US$$$ 
in the process"?



The software is used 'as is', with no claims as fitness for any particular 
purpose, and this would apply to any core currency module.



Rock

PS Another grid, that the owner ploughed 1000s of dollars into, has collapsed 
recently, due to lack of a viable currency solution.



From: 
opensim-dev-boun...@lists.berlios.de<mailto:opensim-dev-boun...@lists.berlios.de>
 
[mailto:opensim-dev-boun...@lists.berlios.de<mailto:opensim-dev-boun...@lists.berlios.de>]
 On Behalf Of Chris Hart
Sent: Monday, July 06, 2009 3:50 PM
To: opensim-dev@lists.berlios.de<mailto:opensim-dev@lists.berlios.de>
Subject: Re: [Opensim-dev] Currency



Couldn't disagree more - ReactionGrid has no inworld currency and no plans to 
ever have it. Encouraging creativity, sharing, and collaborative learning has 
proved more than worthwhile to us. And quite frankly, the legal and tax issues 
around running a currency system should require dedicated qualified experts to 
manage correctly. You can do a huge amount without play money inworld - and if 
you want to pay someone money for a product, there are many solutions out there 
that are properly regulated by financial services authorities.



Money should be something you can add in yourselves if you want (hence I 
believe it's on Forge these days), but I completely understand core developer 
reluctance to have code in trunk that could potentially come back to haunt with 
"your code ate my money" complaints.



Chris



From: Colin B. Withers<mailto:colin.with...@eumetsat.int>

Sent: Monday, July 06, 2009 1:30 PM

To: opensim-dev@lists.berlios.de<mailto:opensim-dev@lists.berlios.de>

Subject: Re: [Opensim-dev] Currency



Has this always been the case? Why was SampleMoney and OpenCurrency removed?

Without currency opensim regions and grids devolve into nothing more than 3D 
chatrooms.

Rock

-----Original Message-----
From: 
opensim-dev-boun...@lists.berlios.de<mailto:opensim-dev-boun...@lists.berlios.de>
 [mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of Melanie
Sent: Monday, July 06, 2009 11:47 AM
To: opensim-dev@lists.berlios.de<mailto:opensim-dev@lists.berlios.de>
Subject: Re: [Opensim-dev] Currency

OpenSim and the OpenSim project don't provide a grid currency
implementation.

Melanie

Melvin Carvalho wrote:
> Will currencies be distributed accross grids?
>
> On Mon, Jul 6, 2009 at 6:43 AM, Jason 
> Fisher<bikc...@gmail.com<mailto:bikc...@gmail.com>> wrote:
>> Hi, as of revision 9000 or so, SAMPLEMONEY was removed, meaning my
>> grid no longer has currency based of wiredux. I also saw OPENCURRENCY
>> has been removed. I really want currncy on my grid, and need help.
>> Anyone know something I can use on a later revision? THANKS
>> bikc...@gmail.com<mailto:bikc...@gmail.com>
>>
>> Sent from my iPhone
>> _______________________________________________
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>> Opensim-dev@lists.berlios.de<mailto:Opensim-dev@lists.berlios.de>
>> https://lists.berlios.de/mailman/listinfo/opensim-dev
>>
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--
Michael Emory Cerquoni - Nebadon Izumi @ http://osgrid.org
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