OK, last thing - I know everyone is complaining about the website. Infact the core devs (specifically me & Melanie) spent some time last weekend setting up a new website - it is not done yet however; but we'll be seeking people to submit documentation & articles - if you have any of the following, please send me (a...@deepthink.com.au) the text + images for inclusion.
- Use cases ("We at <foo> are using OpenSim for <y>, these are the features we use <z>, <w>, <a>... OpenSim works well for this because of <b>.") - Screenshots & Multimedia - Documentation - full format 'HOWTO' articles, and the versions those articles are compatible against. - Technical References - "Component Foo works like this". - Developer Tutorials (building & programming) If you have any of the above you want to contribute, please send them to me - with the usual disclaimer that the final content on the site is at the whims of the core developers. Adam > -----Original Message----- > From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev- > boun...@lists.berlios.de] On Behalf Of Kyle Hamilton > Sent: Monday, 23 November 2009 3:46 PM > To: opensim-dev@lists.berlios.de > Subject: Re: [Opensim-dev] Leaving Project > > I've already explained the futility of the concept of "trade secret" > protection when LL already released the viewer code, and the > specifications for connecting to a server -- they told the secret, > themselves, and to be a trade secret first something must be secret. > The only thing they can claim is copyright protection, and since > there's no means of automatedly transforming C++ code into C# code > there's no transformation without reinterpretation and recreation, > thus preventing any copyright claim from succeeding. (I am not a > lawyer, but I've read Eben Moglen's essays. You know, the general > counsel for the FSF?) > > -Kyle H > > On Mon, Nov 23, 2009 at 8:43 AM, Fly Man <fly.man.open...@gmail.com> > wrote: > > Adam, > > > > You hit the nail right on his head with this passage: > > > > The big problem here is there’s a very real lack of viewer developers > in > > this community – there is some overlap between server & network > engineers > > (like the OS community) and 3D Viewer Developers here, but not much. > If we > > do have 3D devs in the community who haven’t done anything and feel > like > > contributing – you really should be talking to some of the ‘next gen > viewer’ > > projects and seeing if we can get something awesome done faster. > > > > And maybe someone should explain WHY people won't burn their hands on > the > > viewer > > > > Main reason: There's a clausule on the Website and internally about > "Look at > > viewer code, and there's 6 months no working on OpenSim" > > > > So any person that would like to keep working on OpenSim doesn't look > at > > viewer code, and vice versa. > > > > That's about the main reason that some viewer developers won't co- > operate > > with OpenSim and the other way, developers from OpenSim can't help > viewer > > developers > > > > But that's just my 2 cents about that passage. > > > > _______________________________________________ > > Opensim-dev mailing list > > Opensim-dev@lists.berlios.de > > https://lists.berlios.de/mailman/listinfo/opensim-dev > > > > > _______________________________________________ > Opensim-dev mailing list > Opensim-dev@lists.berlios.de > https://lists.berlios.de/mailman/listinfo/opensim-dev _______________________________________________ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev