Arguably AllowScriptCrossing could be set to true by default but
that would break grids with a non-homogenous script engine
landscape, e.g. regions using SCEngine vs. XEngine. false is the
safer bet.

TrustBinaries will store the received assembly on the destination
hard disk, then the script loader will load it from there.

Melanie

On 21/07/2011 04:38, Justin Clark-Casey wrote:
> In the [Startup] configuration parameters there is an AllowScriptCrossing 
> which is false by default.
> 
> To the best of my knowledge, this just controls whether a simulator running 
> on another machine reloads script state 
> data.  Since the script would still be restarted anyway (just without state), 
> is there any good reason for having this 
> default to false?
> 
> Also note that this is very different from the TrustBinaries setting, which 
> would be very dangerous to set to true. 
> Though having said that, on reading the code I can't see that saved 
> assemblies are actually being read anywhere.  I may 
> be missing something.
> 
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