The out-of-crore one Snowcrash made. The strangely licensed one. Melanie
On 21/07/2011 08:17, Nebadon Izumi wrote: > what the heck is SCEngine? > > On Wed, Jul 20, 2011 at 11:13 PM, Melanie <[email protected]> wrote: > >> Arguably AllowScriptCrossing could be set to true by default but >> that would break grids with a non-homogenous script engine >> landscape, e.g. regions using SCEngine vs. XEngine. false is the >> safer bet. >> >> TrustBinaries will store the received assembly on the destination >> hard disk, then the script loader will load it from there. >> >> Melanie >> >> On 21/07/2011 04:38, Justin Clark-Casey wrote: >> > In the [Startup] configuration parameters there is an AllowScriptCrossing >> which is false by default. >> > >> > To the best of my knowledge, this just controls whether a simulator >> running on another machine reloads script state >> > data. Since the script would still be restarted anyway (just without >> state), is there any good reason for having this >> > default to false? >> > >> > Also note that this is very different from the TrustBinaries setting, >> which would be very dangerous to set to true. >> > Though having said that, on reading the code I can't see that saved >> assemblies are actually being read anywhere. I may >> > be missing something. >> > >> _______________________________________________ >> Opensim-dev mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-dev >> > > > > > > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
