6th International Workshop on Massive Multiuser Virtual Environments (MMVE'14)
March 21, 2014, 10:30am (Singapore time)
March 20, 2014,  6:30pm (California time)
Held at ACM Multimedia Systems, Singapore

Call for participation in
VIRTUAL POSTER SESSION

This year's Massive Multiuser Virtual Environments Workshop (MMVE), consists of two sessions. The first session will be a "classical" presentation of the full papers, while the second part will be a virtual poster session. These virtual poster sessions are meant to give games researchers who can participate in the MMVE workshop as well as those who cannot travel to Singapore an opportunity to discuss their ongoing work in a virtual space. We will be using the cross-platform engine OpenSim for the session.

The full paper session will be from 9:00 to 10:20 and the virtual poster session will be from 10:30 to 11:40 (all in Singapore local time). The virtual poster session will also include posters of the full papers. Attendance of the virtual poster session is free of charge and an excellent opportunity for getting to know the community.

The entire schedule is as follows:
(all times in Singapore local time)

Friday, March 21:
(note: March 20 in California)

08:50-9:00 Welcome
09:00-9:20 A Taxonomy for and Analysis of the MMOG Landspace
Authors: Peter Quax; Wouter Vamontfort; Wim Lamotte; Filip Hautekeete; Peter Vermeulen; Kris Van Lier
09:20-9:40 Modeling Avatar Mobility of Networked Virtual Environments
Authors: Siqi Shen; Alexandru Iosup
09:40-10:00 QuP: Graceful Degradation in State Propagation for DVEs
Authors: Lutz Behnke; Christos Grecos; Kai von Luck
10:00-10:20 Layered Coding for Mobile Cloud Gaming
Authors: Seong-Ping Chuah; Ngai-Man Cheung
10:20-10:30 Coffee break
10:30-10:40 Introduction to the Virtual Posters
10:40-11:40 Visiting the posters in the Virtual Environment

Posters
Rendering Virtual Worlds in Audio and Text
Authors: Rynhardt Kruger; Lynette Van Zijl
On Optimizing MMVEs in Network-Aware Clouds
Authors: Yu-Siang Huang; Cheng-Hsin Hsu; Magda El Zarki; Aiman Erbad; Nalini Venkatasubramanian
Migrating an MMO Back-end Infrastructure to the Cloud : a Perspective
Authors: Peter Quax; Wouter Vanmontfort; Robin Marx; Wim Lamotte
OneSim: Scaling Second Life with Kiwano
Authors: Raluca Diaconu; Joaquin Keller


Hypergrid address:
http://nile.ics.uci.edu:9000 <http://nile.ics.uci.edu:9000/>



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