I am using 1024x1024 var regions and I have not this "wall" effect
problem with Singularity or Firestorm viewers. I am using vehicles and
I have not this "wall" effect.
You can see here http://encuen3.com/singularity.mp4
The tilemap problems are "viewer side" problems, not server side
problems, may be we must have our own "opensim viewer".
I never test with Kokua viewer.
Best regards,
Luisillo

2014-08-15 23:56 GMT+02:00 Andre Verwijs <[email protected]>:
> thanks for reply :)
>
>
> Well firestorm and singularity start fine with Varregion(s) as Kokua, but
> for all three: you can't walk beyond the 265 barrier...
> for example if set a 512x512 Varregion, you walk agains a "wall" at 265
> meters because the map still thinks you have a 265x265 region.
> Map coordinates are not yet implemented with Varregions (calculate avatar
> position, or prim position if build something)
>
> This also goes for teleporting. this need to be perfected in the future
> if you want Varregion to work fully, and also opensim viewers (other than
> firestorm, singularity and Kokua) need to be compatible.
>
>
> OpenSimFan..
>
>
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