video using tilemap and search location with Singularity http://encuen3.com/singularity.maptile.mp4 Best regards, Luisillo
2014-08-16 16:12 GMT+02:00 Luisillo Contepomi <[email protected]>: > I am using 1024x1024 var regions and I have not this "wall" effect > problem with Singularity or Firestorm viewers. I am using vehicles and > I have not this "wall" effect. > You can see here http://encuen3.com/singularity.mp4 > The tilemap problems are "viewer side" problems, not server side > problems, may be we must have our own "opensim viewer". > I never test with Kokua viewer. > Best regards, > Luisillo > > 2014-08-15 23:56 GMT+02:00 Andre Verwijs <[email protected]>: >> thanks for reply :) >> >> >> Well firestorm and singularity start fine with Varregion(s) as Kokua, but >> for all three: you can't walk beyond the 265 barrier... >> for example if set a 512x512 Varregion, you walk agains a "wall" at 265 >> meters because the map still thinks you have a 265x265 region. >> Map coordinates are not yet implemented with Varregions (calculate avatar >> position, or prim position if build something) >> >> This also goes for teleporting. this need to be perfected in the future >> if you want Varregion to work fully, and also opensim viewers (other than >> firestorm, singularity and Kokua) need to be compatible. >> >> >> OpenSimFan.. >> >> >> _______________________________________________ >> Opensim-users mailing list >> [email protected] >> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users _______________________________________________ Opensim-users mailing list [email protected] http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
