I do have sample PHP code in [1] which show how to do that via service calls. However, it pre-supposes using its own example files - for instance add-inventory-items.php would need to be adapted to add the ruth clothing and body parts.
[1] https://github.com/justincc/opensimulator-tools/tree/master/integration/php/src/programs/add-cabp On 06/01/15 18:17, Drover, Matt wrote: > Is there a way I can “ruth” everyone ? Meaning add a specific shape to > every user. > > -Matt > > On 2015-01-06, 2:39 PM, "Mike Chase" <[email protected]> > wrote: > >> They need to be wearing at least the basic skin, hair, eyes, shape for >> things to work. Most likely the Current Outfits folder is empty and so >> they don't have these basic elements. >> >> Mike >> >> On 1/6/15 12:52 PM, Drover, Matt wrote: >>> I¹m back at this now that the holidays are over, here is what happened >>> last month. I exported all my users to iars and islands to oars. >>> Created a >>> new world and imported them all. The users¹ current outfit got messed up >>> and now they cannot wear anything because of the error.²Cannot wear >>> blahblah until shape is downloaded." Which it never does. >>> >>> I think my issue here is that I copied over the avatars table from the >>> old >>> grid. >>> >>> Any suggestions? >>> >>> -Matt >>> >>> On 2014-12-17, 4:26 PM, "Ai Austin" <[email protected]> wrote: >>> >>>>> On Wed, Dec 17, 2014 at 10:30 AM, Drover, Matt <[email protected] >>>>> <mailto:[email protected]>> wrote: >>>>>> To repair some database issues, I exported all my >>>>> islands/users to oars/iars and imported them in a new grid. >>>>>> Everything worked great, except my current outfit is not >>>>> rezing and in my inventory next to each item it says >>>>>> (broken link). I?ve checked and all the assets/textures are >>>>> in the database, so I know they came over. What exactly >>>>>> does broken link mean? And how can I fix it? >>>> >>>> Matt, there is a way to manually repair the broken symbolic links >>>> using the Firestorm viewer latest release 4.6.9 by right clicking on >>>> any broken link and selecting "Replace Links"... but as you can >>>> understand its a very laborious process and only suited for >>>> identifying the actual assets that are still in their correct >>>> place. For those with many outfits or symbolic links. its much >>>> better just to start from scratch and make new outfits. >>>> >>>> I move all the broken "My Outfits" sub-folders into a new folder >>>> "Broken Outfits" and use those as a guide to what I need in the >>>> outfits, but the start from scratch. >>>> >>>> Remember "Current Outfit" is broken as well, which is why every >>>> avatar on the rebuilt grid will initially show as a cloud. So every >>>> avatar does need to select and wear a new outfit. I provide a "Ruth" >>>> new outfit or they can select whatever initial avatar they had for >>>> that purpose for every avatar. >>>> >>>> I have not tried your idea of doing data base changes to make this >>>> smoother for users. I just tell them on login to the rebuilt grid >>>> to re-wear their basic body items and suitable clothing items and >>>> then they will rez and not be a cloud. Then they should save that >>>> outfit again. >>>> >>>> >>>> _______________________________________________ >>>> Opensim-users mailing list >>>> [email protected] >>>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users >>> _______________________________________________ >>> Opensim-users mailing list >>> [email protected] >>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users >> >> _______________________________________________ >> Opensim-users mailing list >> [email protected] >> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users > > _______________________________________________ > Opensim-users mailing list > [email protected] > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users > -- Justin Clark-Casey (justincc) OSVW Consulting http://justincc.org http://twitter.com/justincc _______________________________________________ Opensim-users mailing list [email protected] http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
