I think I’m missing the link between “current outfit” and assets maybe. The “current outfit” items should be the same as Wearables and attachments listed in the avatars table correct?
I have the old grid still running so the data is still there for me to work with. Would this work?: On old server for each user -export the current outfit inventory items and their associated assets (via sql) On new server for each user -remove the current outfit inventory items -remove the wearables and attachments from the avatars table -import all the assets from above -put the each users assets in the users inventory -create the current outfit inventory items -update wearables and attachments in avatars table It will be a lot of scripting but should work right? -Matt On 2015-01-06, 5:12 PM, "Justin Clark-Casey" <[email protected]> wrote: >I do have sample PHP code in [1] which show how to do that via service >calls. However, it pre-supposes using its own >example files - for instance add-inventory-items.php would need to be >adapted to add the ruth clothing and body parts. > >[1] >https://github.com/justincc/opensimulator-tools/tree/master/integration/ph >p/src/programs/add-cabp >On 06/01/15 18:17, Drover, Matt wrote: >> Is there a way I can “ruth” everyone ? Meaning add a specific shape to >> every user. >> >> -Matt >> >> On 2015-01-06, 2:39 PM, "Mike Chase" <[email protected]> >> wrote: >> >>> They need to be wearing at least the basic skin, hair, eyes, shape for >>> things to work. Most likely the Current Outfits folder is empty and so >>> they don't have these basic elements. >>> >>> Mike >>> >>> On 1/6/15 12:52 PM, Drover, Matt wrote: >>>> I¹m back at this now that the holidays are over, here is what happened >>>> last month. I exported all my users to iars and islands to oars. >>>> Created a >>>> new world and imported them all. The users¹ current outfit got messed >>>>up >>>> and now they cannot wear anything because of the error.²Cannot wear >>>> blahblah until shape is downloaded." Which it never does. >>>> >>>> I think my issue here is that I copied over the avatars table from the >>>> old >>>> grid. >>>> >>>> Any suggestions? >>>> >>>> -Matt >>>> >>>> On 2014-12-17, 4:26 PM, "Ai Austin" <[email protected]> wrote: >>>> >>>>>> On Wed, Dec 17, 2014 at 10:30 AM, Drover, Matt <[email protected] >>>>>> <mailto:[email protected]>> wrote: >>>>>>> To repair some database issues, I exported all my >>>>>> islands/users to oars/iars and imported them in a new grid. >>>>>>> Everything worked great, except my current outfit is not >>>>>> rezing and in my inventory next to each item it says >>>>>>> (broken link). I?ve checked and all the assets/textures are >>>>>> in the database, so I know they came over. What exactly >>>>>>> does broken link mean? And how can I fix it? >>>>> >>>>> Matt, there is a way to manually repair the broken symbolic links >>>>> using the Firestorm viewer latest release 4.6.9 by right clicking on >>>>> any broken link and selecting "Replace Links"... but as you can >>>>> understand its a very laborious process and only suited for >>>>> identifying the actual assets that are still in their correct >>>>> place. For those with many outfits or symbolic links. its much >>>>> better just to start from scratch and make new outfits. >>>>> >>>>> I move all the broken "My Outfits" sub-folders into a new folder >>>>> "Broken Outfits" and use those as a guide to what I need in the >>>>> outfits, but the start from scratch. >>>>> >>>>> Remember "Current Outfit" is broken as well, which is why every >>>>> avatar on the rebuilt grid will initially show as a cloud. So every >>>>> avatar does need to select and wear a new outfit. I provide a "Ruth" >>>>> new outfit or they can select whatever initial avatar they had for >>>>> that purpose for every avatar. >>>>> >>>>> I have not tried your idea of doing data base changes to make this >>>>> smoother for users. I just tell them on login to the rebuilt grid >>>>> to re-wear their basic body items and suitable clothing items and >>>>> then they will rez and not be a cloud. Then they should save that >>>>> outfit again. >>>>> >>>>> >>>>> _______________________________________________ >>>>> Opensim-users mailing list >>>>> [email protected] >>>>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users >>>> _______________________________________________ >>>> Opensim-users mailing list >>>> [email protected] >>>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users >>> >>> _______________________________________________ >>> Opensim-users mailing list >>> [email protected] >>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users >> >> _______________________________________________ >> Opensim-users mailing list >> [email protected] >> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users >> > > >-- >Justin Clark-Casey (justincc) >OSVW Consulting >http://justincc.org >http://twitter.com/justincc >_______________________________________________ >Opensim-users mailing list >[email protected] >http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users _______________________________________________ Opensim-users mailing list [email protected] http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
