Did you enable megaregions while you had content on it? As far as I know this has a tendency to break your content if you enable it with stuff rezzed out on your regions. What happens if you disable megaregions?

On 2/15/2015 11:39 PM, [email protected] wrote:
Been having a problem with objects not on my root sim pretty much no longer existing. Sometimes they look like they're there, but when selected there is no data in the build window, and the avatar can pass right through them like they're phantom. When loading the oar to Kitely, the objects don't even appear to be there, they're just gone.

I should start by saying that I've been reading through the Kitely forum, reading through the OS wiki page for megaregions, followed references to countless blog entries & other forums, and they're all saying the same thing -- use 'fix-phantoms', and then typing 'backup'.

I can save & load megaregions locally & the non-root-sim objects will load up (visually) but in substance there is nothing there. But again, when I load one of these 'working' megaregions to Kitely, the objects don't even load visually.

All I can find is telling me to use 'fix-phantoms' and 'backup' and that should solve the problem. Unfortunately I am not finding this to be the case. Is there something I'm doing wrong?

I'm using OS 0.8.0.3.

~!CiderJack
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OpenSim: 10 Region Standalone on 0.7.6 Dev
Physics: Open Dynamics Engine
OS: Windows 7 (x64)
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