So does that mean no shadows no matter the card in osx?

On Wed, May 11, 2011 at 3:57 AM, Francesco "Sythos" <syt...@gmail.com> wrote:
> Lion (next macosx release) have OpenGL upgraded from 2.1 to 3.1 and
> Apple have enabled GL_ARB_shadow &C. (already in 2.1 but disabled for
> Apple decision), this mean by *theory* all OpenGL glsl can work on Mac
> too (imho, never checked deeply inside glsl of the viewer)
>
> --
> Sent by iPhone
>
> Il giorno 11/mag/2011, alle ore 09:20, Marc Adored
> <m...@inworlddesigns.com> ha scritto:
>
>> So I am building a machine we shall call it a haxintosh... It will be
>> running OSX I was just wondering if ATI or Nvidia was better supported
>> for SecondLife on OSX? I know OSX chose ATI for there machines but
>> does SL support it or would I be better off to get Nvidia anyways? I
>> really want everything shadows lighting all that. Ive seen issues on
>> OSX for some people but I dont know if its ATI or SL's problems with
>> the os directly. I know this is the opensource dev list but I figured
>> you guys would know this stuff better then anyone being in the
>> trenches and all :P
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