So does that mean no shadows no matter the card in osx?
On Wed, May 11, 2011 at 3:57 AM, Francesco "Sythos" <syt...@gmail.com> wrote: > Lion (next macosx release) have OpenGL upgraded from 2.1 to 3.1 and > Apple have enabled GL_ARB_shadow &C. (already in 2.1 but disabled for > Apple decision), this mean by *theory* all OpenGL glsl can work on Mac > too (imho, never checked deeply inside glsl of the viewer) > > -- > Sent by iPhone > > Il giorno 11/mag/2011, alle ore 09:20, Marc Adored > <m...@inworlddesigns.com> ha scritto: > >> So I am building a machine we shall call it a haxintosh... It will be >> running OSX I was just wondering if ATI or Nvidia was better supported >> for SecondLife on OSX? I know OSX chose ATI for there machines but >> does SL support it or would I be better off to get Nvidia anyways? I >> really want everything shadows lighting all that. Ive seen issues on >> OSX for some people but I dont know if its ATI or SL's problems with >> the os directly. I know this is the opensource dev list but I figured >> you guys would know this stuff better then anyone being in the >> trenches and all :P >> _______________________________________________ >> Policies and (un)subscribe information available here: >> http://wiki.secondlife.com/wiki/OpenSource-Dev >> Please read the policies before posting to keep unmoderated posting >> privileges > _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges