Oh, my fault, i mean full HW support, tweaking via software there are some way, but the performance loss is sensible...
-- Sent by iPhone Il giorno 11/mag/2011, alle ore 11:38, "Francesco \"Sythos\"" < syt...@gmail.com> ha scritto: On snow Leopard no -- Sent by iPhone Il giorno 11/mag/2011, alle ore 10:13, Marc Adored <m...@inworlddesigns.com> ha scritto: So does that mean no shadows no matter the card in osx? On Wed, May 11, 2011 at 3:57 AM, Francesco "Sythos" <syt...@gmail.com> wrote: Lion (next macosx release) have OpenGL upgraded from 2.1 to 3.1 and Apple have enabled GL_ARB_shadow &C. (already in 2.1 but disabled for Apple decision), this mean by *theory* all OpenGL glsl can work on Mac too (imho, never checked deeply inside glsl of the viewer) -- Sent by iPhone Il giorno 11/mag/2011, alle ore 09:20, Marc Adored <m...@inworlddesigns.com> ha scritto: So I am building a machine we shall call it a haxintosh... It will be running OSX I was just wondering if ATI or Nvidia was better supported for SecondLife on OSX? I know OSX chose ATI for there machines but does SL support it or would I be better off to get Nvidia anyways? I really want everything shadows lighting all that. Ive seen issues on OSX for some people but I dont know if its ATI or SL's problems with the os directly. I know this is the opensource dev list but I figured you guys would know this stuff better then anyone being in the trenches and all :P _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
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