On Mon, 2011-12-12 at 09:40 -0500, Robert Martin wrote: > On Sat, Dec 10, 2011 at 2:56 PM, Dahlia Trimble <dahliatrim...@gmail.com> > wrote: > > The MakeHuman mesh is probably far too complex (vertex count) to allow > > reasonable real-time performance for many users with less than the best > > graphics cards. There's probably other meshes available on other 3d content > > sites which are better designed for real-time animation. > > the trick with MakeHuman is it can be used to generate multiple meshes > it would be understood that it would need to be downsampled (to below > XK vertexes) before it could be used on the grid. The big question > would be What is the recommended Maximum Vertex count?? (define X > please) >
You could always dump the avatar mesh from the viewer (in the develop menu I believe) and pull it into blender to get an idea of what your dealing with. Mike > > _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges