The MakeHuman mesh is probably far too complex (vertex count) to allow reasonable real-time performance for many users with less than the best graphics cards. There's probably other meshes available on other 3d content sites which are better designed for real-time animation.
On Sat, Dec 10, 2011 at 9:57 AM, Robert Martin <robertl...@gmail.com> wrote: > Does anybody have (and would like to share) a Normal Human Mesh Avatar?? > > As part of playing with MakeHuman i would like to be able to use it to > make Mesh Avatars but i need to sort out the right workflow. > > things that are currently NOT DOCUMENTED > 1 what should be the maximum number of vertexes in the model for it to work > 2 how do i go about rigging the avatar?? > 3 will the normal 1024X textures work or can they be bigger?? > > Bu naq v unir gevrq gb Tbbtyr Vg fb WSTV vf abg na nafjre gur jvxv vf > svpgvbany (be qbrf abg nafjre gur dhrfgvba) fb EGSZ vf nyfb n > abanafjre (fvapr gur xnzn fhgen qbrf abg pbire guvf) {rot13} > > -- > Robert L Martin > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges >
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