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Hey Tofu! :3



indra/newview/app_settings/settings.xml
<http://codereview.secondlife.com/r/612/#comment1179>

    I still think it might be valuable to attenuate (HSV) saturation, but since 
it'd been stuck at 1.0 since forever and it doesn't look like it'll be exposed 
in Environment Settings anytime soon... *shrug*
    
    Used like this, RenderSSAOEffect might be entirely redundant with 
RenderSSAOFactor, if I remember correctly?



indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
<http://codereview.secondlife.com/r/612/#comment1180>

    Where's the code where ssao_effect_mat had been constructed? (If it's not 
being used, it should probably be taken out too.)



indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl
<http://codereview.secondlife.com/r/612/#comment1181>

    This line can probably go too. (It got removed in class2 but not class1; 
maybe check for more?)



indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
<http://codereview.secondlife.com/r/612/#comment1177>

    The 'if' here might be problematic.. I remember some cards were choking on 
branches, thus the convoluted lines that looked like new = old + 
int(conditional)*value.  (same for class1)
    
    Also, I could have sworn that there used to be comments here specifying 
what the non-mangled math originally was (a la the old 
softenLightF.glsl:206-214)....



indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
<http://codereview.secondlife.com/r/612/#comment1178>

    Won't using norm.xyz*diff raw like this cause false positives (from 
self-occlusion)?  IIRC, that was why the old code used dot(samp-0.05*norm-pos, 
norm).  (todo for self: render this for one sample to check...)  (same for 
class1)



indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
<http://codereview.secondlife.com/r/612/#comment1182>

    Out of curiosity, why a minimum, instead of ex. "(angrel>0) ? distrel : 
0.0" ?  Seems odd in cases of 0 < angrel < distrel.  (No longer using the 
sphere assumption?)


- Celierra Darling


On Dec. 2, 2012, 3:49 a.m., Tofu Buzzard wrote:
> 
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> http://codereview.secondlife.com/r/612/
> -----------------------------------------------------------
> 
> (Updated Dec. 2, 2012, 3:49 a.m.)
> 
> 
> Review request for Viewer.
> 
> 
> Description
> -------
> 
> Use a different scheme for weighting SSAO samples, apply SSAO before fog is 
> applied, fix a bug in the screen-space shadow/ssao smoothing offset where the 
> 'checkerboard' stipple had been refactored incorrectly, change some default 
> settings in line with the resulting visual changes.  Also, improve comments a 
> bit. :3
> 
> 
> This addresses bug VWR-29083.
>     http://jira.secondlife.com/browse/VWR-29083
> 
> 
> Diffs
> -----
> 
>   doc/contributions.txt UNKNOWN 
>   indra/llrender/llshadermgr.h UNKNOWN 
>   indra/llrender/llshadermgr.cpp UNKNOWN 
>   indra/newview/app_settings/settings.xml UNKNOWN 
>   indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl UNKNOWN 
>   indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl 
> UNKNOWN 
>   indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl 
> UNKNOWN 
>   indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl 
> UNKNOWN 
>   indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl 
> UNKNOWN 
>   indra/newview/pipeline.cpp UNKNOWN 
> 
> Diff: http://codereview.secondlife.com/r/612/diff/
> 
> 
> Testing
> -------
> 
> Been running with this for months on an assortment of nvidia hardware, linux 
> only.
> 
> 
> Thanks,
> 
> Tofu Buzzard
> 
>

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