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This is an automatically generated e-mail. To reply, visit:
http://codereview.secondlife.com/r/612/
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(Updated Jan. 11, 2013, 1:22 p.m.)
Review request for Viewer.
Description (updated)
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Use a different scheme for weighting SSAO samples, apply SSAO before fog is
applied, fix a bug in the screen-space shadow/ssao smoothing offset where the
'checkerboard' stipple had been refactored incorrectly, change some default
settings in line with the resulting visual changes. Disregard samples which
are being taken from outside the screen extents - eliminates spurious SSAO
fringe at screen edges at some angles. Micro-optimize the shadow co-ord
calculation. Also, improve comments a bit. :3
This addresses bug VWR-29083.
http://jira.secondlife.com/browse/VWR-29083
Diffs
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doc/contributions.txt UNKNOWN
indra/llrender/llshadermgr.h UNKNOWN
indra/llrender/llshadermgr.cpp UNKNOWN
indra/newview/app_settings/settings.xml UNKNOWN
indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl UNKNOWN
indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl UNKNOWN
indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl UNKNOWN
indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl UNKNOWN
indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl UNKNOWN
indra/newview/pipeline.cpp UNKNOWN
Diff: http://codereview.secondlife.com/r/612/diff/
Testing
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Been running with this for months on an assortment of nvidia hardware, linux
only.
Thanks,
Tofu Buzzard
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