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This is an automatically generated e-mail. To reply, visit:
http://codereview.secondlife.com/r/612/
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(Updated Jan. 11, 2013, 1:34 p.m.)


Review request for Viewer.


Changes
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Bring shadow settings more (totally!) in line with what I was actually testing 
with.  At worst these reduce variance just for my benefit, at best (I hope) 
they are more finely-tuned for SL's current shadow shaders (given the landing 
of the ternary shadows).


Description
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Use a different scheme for weighting SSAO samples, apply SSAO before fog is 
applied, fix a bug in the screen-space shadow/ssao smoothing offset where the 
'checkerboard' stipple had been refactored incorrectly, change some default 
settings in line with the resulting visual changes.  Disregard samples which 
are being taken from outside the screen extents - eliminates spurious SSAO 
fringe at screen edges at some angles.  Micro-optimize the shadow co-ord 
calculation.  Also, improve comments a bit. :3


This addresses bug VWR-29083.
    http://jira.secondlife.com/browse/VWR-29083


Diffs (updated)
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  doc/contributions.txt UNKNOWN 
  indra/llrender/llshadermgr.h UNKNOWN 
  indra/llrender/llshadermgr.cpp UNKNOWN 
  indra/newview/app_settings/settings.xml UNKNOWN 
  indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl UNKNOWN 
  indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl UNKNOWN 
  indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl UNKNOWN 
  indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl UNKNOWN 
  indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl UNKNOWN 
  indra/newview/pipeline.cpp UNKNOWN 

Diff: http://codereview.secondlife.com/r/612/diff/


Testing
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Been running with this for months on an assortment of nvidia hardware, linux 
only.


Thanks,

Tofu Buzzard

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