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Review request for Viewer.


Description
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This turns on bilinear filtering of the composited screen buffer used as the 
colour source for the depth-of-field effect (and its downscaled version).
This simply means that we can get away with around half as many samples for the 
same quality of bokeh effect.  The samples we do take express the desired 
radius more accurately too, so there aren't such glaring delineations in 
blurredness.

To celebrate being about twice as fast, I've also upped the maximum fatness of 
the bokeh effect for situations of extreme defocus.  So typical cases are 
around twice as fast, and the extreme bokeh situation is around the previous 
speed but with fatter highlights.


This addresses bug OPEN-159.
    http://jira.secondlife.com/browse/OPEN-159


Diffs
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  indra/llrender/llpostprocess.cpp UNKNOWN 
  indra/newview/app_settings/settings.xml UNKNOWN 
  indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl UNKNOWN 
  indra/newview/pipeline.cpp UNKNOWN 

Diff: http://codereview.secondlife.com/r/615/diff/


Testing
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Been running like this for a while myself...


Thanks,

Tofu Buzzard

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