----------------------------------------------------------- This is an automatically generated e-mail. To reply, visit: http://codereview.secondlife.com/r/615/#review1298 -----------------------------------------------------------
See problem report in Jira at https://jira.secondlife.com/browse/STORM-1927?focusedCommentId=362619&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-362619 - Oz Linden On Jan. 11, 2013, 2 p.m., Tofu Buzzard wrote: > > ----------------------------------------------------------- > This is an automatically generated e-mail. To reply, visit: > http://codereview.secondlife.com/r/615/ > ----------------------------------------------------------- > > (Updated Jan. 11, 2013, 2 p.m.) > > > Review request for Viewer. > > > Description > ------- > > This turns on bilinear filtering of the composited screen buffer used as the > colour source for the depth-of-field effect (and its downscaled version). > This simply means that we can get away with around half as many samples for > the same quality of bokeh effect. The samples we do take express the desired > radius more accurately too, so there aren't such glaring delineations in > blurredness. > > To celebrate being about twice as fast, I've also upped the maximum fatness > of the bokeh effect for situations of extreme defocus. So typical cases are > around twice as fast, and the extreme bokeh situation is around the previous > speed but with fatter highlights. > > > This addresses bug OPEN-159. > http://jira.secondlife.com/browse/OPEN-159 > > > Diffs > ----- > > indra/llrender/llpostprocess.cpp UNKNOWN > indra/newview/app_settings/settings.xml UNKNOWN > indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl > UNKNOWN > indra/newview/pipeline.cpp UNKNOWN > > Diff: http://codereview.secondlife.com/r/615/diff/ > > > Testing > ------- > > Been running like this for a while myself... > > > Thanks, > > Tofu Buzzard > >
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