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See problem report in Jira at 
https://jira.secondlife.com/browse/STORM-1927?focusedCommentId=362619&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-362619

- Oz Linden


On Jan. 11, 2013, 2 p.m., Tofu Buzzard wrote:
> 
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> This is an automatically generated e-mail. To reply, visit:
> http://codereview.secondlife.com/r/615/
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> 
> (Updated Jan. 11, 2013, 2 p.m.)
> 
> 
> Review request for Viewer.
> 
> 
> Description
> -------
> 
> This turns on bilinear filtering of the composited screen buffer used as the 
> colour source for the depth-of-field effect (and its downscaled version).
> This simply means that we can get away with around half as many samples for 
> the same quality of bokeh effect.  The samples we do take express the desired 
> radius more accurately too, so there aren't such glaring delineations in 
> blurredness.
> 
> To celebrate being about twice as fast, I've also upped the maximum fatness 
> of the bokeh effect for situations of extreme defocus.  So typical cases are 
> around twice as fast, and the extreme bokeh situation is around the previous 
> speed but with fatter highlights.
> 
> 
> This addresses bug OPEN-159.
>     http://jira.secondlife.com/browse/OPEN-159
> 
> 
> Diffs
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> 
>   indra/llrender/llpostprocess.cpp UNKNOWN 
>   indra/newview/app_settings/settings.xml UNKNOWN 
>   indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl 
> UNKNOWN 
>   indra/newview/pipeline.cpp UNKNOWN 
> 
> Diff: http://codereview.secondlife.com/r/615/diff/
> 
> 
> Testing
> -------
> 
> Been running like this for a while myself...
> 
> 
> Thanks,
> 
> Tofu Buzzard
> 
>

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