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This is an automatically generated e-mail. To reply, visit:
http://codereview.secondlife.com/r/615/
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(Updated Jan. 11, 2013, 2 p.m.)
Review request for Viewer.
Description
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This turns on bilinear filtering of the composited screen buffer used as the
colour source for the depth-of-field effect (and its downscaled version).
This simply means that we can get away with around half as many samples for the
same quality of bokeh effect. The samples we do take express the desired
radius more accurately too, so there aren't such glaring delineations in
blurredness.
To celebrate being about twice as fast, I've also upped the maximum fatness of
the bokeh effect for situations of extreme defocus. So typical cases are
around twice as fast, and the extreme bokeh situation is around the previous
speed but with fatter highlights.
This addresses bug OPEN-159.
http://jira.secondlife.com/browse/OPEN-159
Diffs
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indra/llrender/llpostprocess.cpp UNKNOWN
indra/newview/app_settings/settings.xml UNKNOWN
indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl UNKNOWN
indra/newview/pipeline.cpp UNKNOWN
Diff: http://codereview.secondlife.com/r/615/diff/
Testing
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Been running like this for a while myself...
Thanks,
Tofu Buzzard
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