On Fri, Aug 15, 2008 at 7:01 AM, Eric Priou <[EMAIL PROTECTED]> wrote:
>> Thanks! I'm glad you liked it.
>>
>> I don't mind giving away the obfuscator, but I'm not sure you want
>> it. For one thing, it isn't packaged very nicely, so currently, you
>> can't just run it like an executable. I'll try to work on that.
>> Second, it's a really basic obfuscator. It only renames identifiers.
>> It tries to determine if identifiers are safe to rename and falls
>> back to a list of regexps for ones to avoid. It doesn't try to do
>> any of the code rewriting that is meant to annoy decompilers. But,
>> at least with renaming identifiers the change is irreversible. It's
>> written in Lisp, if you are interested in the source.
> I think Lisp is able to run on osx.
> I'm actually searching an identifier renaming solution that work from
> the command line.
> So it'd be perfect.
> If you mind share the source, maybe will I contribute in the code
> source (btw i'll have to learn lisp ;)

There are lisp interpreters that run on OS X, but it doesn't come with
any (other than the one in Emacs I guess).

> Last year I was think of creating such an identifier renaming with the
> help of swfmill + xslt transformations.
> Unfortunatly swfmill is not really up to date with swf9 specs, so I
> drop the project.
> I've dug in the swf bytecode to anderstand the proper way to transform
> identifiers and anderstand the format correctly now.
> Only time miss.
>
> In fact, I use automation tools to build my swf too.
> I remember we already talk together of the subject… about
> preprocessing if I remember correctly ?!
>
>>
>> Since I published the game through MochiAds, they also wrap the game
>> with their own protection scheme, which might be what you are
>> seeing. I don't know the details of their system.
> Probably yes.
> Pretty robust I saw.
>
> What is the really benefit to host your game from there ?

(disclaimer: I'm one of the founders of Mochi Media)

MochiAds has free game hosting on our CDN, the version control and
encryption system that you poked at, a hosted leaderboard system,
distribution, and of course, ads.

If you have any questions you can email me or support at mochiads.com
(which has much better response times than this personal email
address). You can also ask questions on our forum or in #mochi on
freenode.

-bob
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