Hi there,

I don't know if it might be better to start a new thread, but this question is 
related to porting my code from AS2 to AS3 as suggested in this thread. Can 
anyone please help? It is (I think) a simple problem.

I can't get keyboard and mouse events to function properly. KeyBoard events 
(KEY_DOWN) don't seem to have any effect while mouse events only work 
occasionally. Below  is a minimal example. When I run it and press keys and the 
mouse (while flash has focus), I occasionaly  see "onMouseDown():called", 
although  it is very random, the number of traces is much fewer than the amount 
of actual mouse presses and generelly require at least 2 seconds between 
presses to register (although sometimes it does not work even when I wait 
longer). Key presses do not result in any traced output. 

(I did check wheter the problem perhaps lies with "trace()" by doing someting 
in the event-functions, but this is not the case).

Please help somebody! 
Thanks
Izak

"
package { 
    import flash.display.Sprite; 
    import flash.text.TextField; 
    import flash.events.KeyboardEvent 
    import flash.events.MouseEvent 
     
    public class HelloWorld extends Sprite { 
         
        public function HelloWorld() { 
            var display_txt:TextField = new TextField(); 
            var i:int; 
            trace("HelloWorld():called") 
            display_txt.text = "Hello World!"; 
             
            addChild(display_txt) 
            addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown)     
            addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown) 
             
        } 
         
        public function onKeyDown(event:KeyboardEvent):void { 
            trace("onKeyDown():called with "+event.charCode+", "+event.keyCode) 
        } 
         
        public function onMouseDown(event:MouseEvent):void { 
            trace("onMouseDown():called")     
        } 
    } 
} 
"



----- Original Message ----
From: Niels Wolf <[EMAIL PROTECTED]>
To: Open Source Flash Mailing List <[email protected]>
Sent: Tuesday, August 12, 2008 6:51:33 PM
Subject: Re: [osflash] Am I overlooking any crucial tools?

Re: [osflash] Am I overlooking any crucial tools? @Daren.. Thanks, but we use 
our own logging system that has different output options.


On 8/12/08 1:42 PM, "izak marais" <[EMAIL PROTECTED]> wrote:


@Niels: Thanks for clearing up my misunderstanding. 
@Daren: With AS2 I had been using a similar custom class to write to the 
top-level of the movie; based on that I had completely the wrong idea of what 
trace() should do. I'll try using trace() and 'tail' to output to shell and 
file; it seems useful. 

 Original Message ----
From: Darren Cook <[EMAIL PROTECTED]>
To: Open Source Flash Mailing List <[email protected]>
Sent: Tuesday, August 12, 2008 12:51:11 PM
Subject: Re: [osflash] Am I overlooking any crucial tools?

>> When you right-click the debug player you'll see an option there
>> called "Debugger".
> 
> Yes, but clicking on that does nothing as far as I can tell. (Perhaps
> it would link to the flex builder debugger if one had that...)

Sorry for the confusion; I just meant as a way to identify that you are
using the debug player. Like you Debugger doesn't actually do anything
for me.

BTW, I have a Logger class that has an option to write to the top-level
of the movie, and hide/show with the D key. It is open source (as soon
as I get around to doing a release); if you want a copy before then let
me know.

Darren


      
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