Where to get:
http://www.adobe.com/support/flashplayer/downloads.html

Additional troubleshooting for OSX:
http://kb.adobe.com/selfservice/viewContent.do?externalId=4aa64290

The debug player requires you to edit the debugger config ("mm.cfg") file:
TraceOutPutFileName={for location see below}/flashlog.txt
ErrorReportingEnable=1
TraceOutputFileEnable=1
MaxWarnings=100

You can find the "mm.cfg" at:
Windows 95/98/ME/2000/XP C:\Documents and Settings\{username}\Application
Data\Macromedia\Flash Player\Logs\
Windows vista c:\USERS\{username}\AppData\Roaming\Macromedia\Flash
Player\Logs\
Macintosh OS X /Library/Application Support/macromedia/
Linux /home/{username}/.macromedia/flash_player/logs/

The "flashlog.txt" should be created at (rights set to READ/WRITE):
Windows 95/98/ME/2000/XP: C:\Documents and Settings\{username}\Application
Data\Macromedia\Flash Player\Logs\flashlog.txt
Windows Vista: C:\Users\{username}\AppData\Roaming\Macromedia\Flash
Player\Logs\flashlog.txt
Linux: home/{username}/.macromedia/Flash_Player/Logs/flashlog.txt
Macintosh OS X: /Users/{username}/Library/Preferences/Macromedia/Flash
Player/Logs/flashlog.txt

More information:
http://livedocs.adobe.com/flex/201/html/logging_125_01.html

You can watch the debug output at the console by using "tail":
tail -f {for location so above}Logs/flashlog.txt



On 8/11/08 10:01 PM, "izak marais" <[EMAIL PROTECTED]> wrote:

> Hi everyone, 
> Well after fresh install and a reboot my flash player works again. I´ve
> replaced /usr/lib/flashplugin-nonfree/libflashplayer.so with the debugger
> libflashplayer.so from the SDK and it still works. I can also run swf's in the
> standalone player. I've started compiling actionscript tutorials using mxmlc.
> 
> However I can't get trace() to work (in either the plugin or the standalone).
> Trace instructions are simply ignored. I've even tried running the compiler
> with the debug=true flag, but as expected that does not influcence trace().
> What could I be doing wrong?
> 
> Here is a minimal example (contents of file HelloWorld.as:
> 
> package { 
>     import flash.display.Sprite;
>     import flash.text.TextField;
>      
>     public class HelloWorld extends Sprite {
>          
>         public function HelloWorld() {
>             var display_txt:TextField = new TextField();
>             display_txt.text = "Hello World!";
> //displays text
>             trace("attempting to trace something else")         //does nothing
>             addChild(display_txt);
>         } 
>     } 
> } 
> 
> The compiler is invoked:
> mxmlc -benchmark=true HelloWorld.as
> 
> regards,
> Izak
> 
> ----- Original Message ----
> From: Martin Wood-Mitrovski <[EMAIL PROTECTED]>
> To: Open Source Flash Mailing List <[email protected]>
> Sent: Thursday, August 7, 2008 9:29:49 AM
> Subject: Re: [osflash] Am I overlooking any crucial tools?
> 
> 
> 
> izak marais wrote:
>> > Thanks for the feedback. I am glad that the compiler will work easier
>> > than the player. Ubuntu indeed uses the nspluginwrapper and I previously
>> > had the flash9 player working, however by following the first part of
>> > the  SDK installation instructions (uninstall falsh player plugin and
>> > replace it with the debugger version distributed as part of the SDK) I
>> > have managed to break it.
>> > 
>> > However, the stand-alone-player (i.e. not the browser-plugin)
>> > distributed with the SDK runs fine. So is it really necessary to have
>> > the browser-plugin-player be the debugger version? Does the rest of the
>> > SDK depend on this? Or could I use the stand-alone-player for debugging
>> > and stick with the standard player?
> 
> just use the standalone.
> 
> 
> actually thats one thing that bothers me about FlexBuilder is that it defaults
> to generating html wrappers and launching them in the browser without any
> preferences to change it for new projects.
> 
> what i find strange is that they could have easily integrated the player into
> an 
> eclipse view either via some JNI stuff to directly host the plugin or via the
> browser component, after all Adobe should know their own technology....anyway,
> im rambling about FlexBuilder which isn't free or open source so not really
> appropriate :)
> 
> 
> _______________________________________________
> osflash mailing list
> [email protected]
> http://osflash.org/mailman/listinfo/osflash_osflash.org
> 
>  


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