I've been using BulkLoader for a while, QueueLoader I have never tried.
However, I noticed that both utilities will compile all the loading types
into your project, instead of using some sort of plugin system. A while back
I requested that BulkLoader implement a plugin system.
http://groups.google.com/group/bulkloader-users/browse_thread/thread/ad36e240db1f28db#

Arthur Debert claims that the savings in file size would be negligible, that
"all native classes (Sound, MovieClip, Bitmap) do not make a difference on
the compiled swf filesize, as they are native to the player. "

I wish this were true, but in my experience all those extra imports adds
many kb to my project.

The thing I absolutely hate about BulkLoader is that the COMPLETE event will
never fire if any item fails to load (even if you remove those items from
the loader)

http://code.google.com/p/bulk-loader/wiki/HowToUseEvents

.Gil
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