I've been using BulkLoader for a while, QueueLoader I have never tried. However, I noticed that both utilities will compile all the loading types into your project, instead of using some sort of plugin system. A while back I requested that BulkLoader implement a plugin system. http://groups.google.com/group/bulkloader-users/browse_thread/thread/ad36e240db1f28db#
Arthur Debert claims that the savings in file size would be negligible, that "all native classes (Sound, MovieClip, Bitmap) do not make a difference on the compiled swf filesize, as they are native to the player. " I wish this were true, but in my experience all those extra imports adds many kb to my project. The thing I absolutely hate about BulkLoader is that the COMPLETE event will never fire if any item fails to load (even if you remove those items from the loader) http://code.google.com/p/bulk-loader/wiki/HowToUseEvents .Gil
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