I am thoroughly confused on what actually gets compiled into the SWF. It's
still amazing to me that BulkLoader.as alone is 12kb compiled. But then it
is bogged down by so many mostly useless functions like substituteURLString,
or guessType. It would be great if these were separated off into a utility
or something. Unfortunately BulkLoader seems to have a goal of being
everything to everyone and size doesn't much factor into that.

On Thu, Feb 19, 2009 at 11:52 AM, Jonathan Valliere <[email protected]>wrote:

> The intrinsic classes are probably loaded into the swf.  The actual native
> classes I bet are much larger than 2.6Kb.
> On Feb 19, 2009, at 12:47 PM, Gil Birman wrote:
>
> This was bugging me so a test confirmed what Arthur said to be correct.
> Blank CS3 Project:
>
> With Loading Types:
> 14,767 bytes
>
> Without Loading Types:
> 12,130 bytes
>
> ... 12kb seems like a lot for a loader :(
>
>
> On Thu, Feb 19, 2009 at 11:29 AM, Gil Birman <[email protected]>wrote:
>
>> I've been using BulkLoader for a while, QueueLoader I have never tried.
>> However, I noticed that both utilities will compile all the loading types
>> into your project, instead of using some sort of plugin system. A while back
>> I requested that BulkLoader implement a plugin system.
>>
>> http://groups.google.com/group/bulkloader-users/browse_thread/thread/ad36e240db1f28db#
>>
>> Arthur Debert claims that the savings in file size would be negligible,
>> that "all native classes (Sound, MovieClip, Bitmap) do not make a
>> difference on the compiled swf filesize, as they are native to the
>> player. "
>>
>> I wish this were true, but in my experience all those extra imports adds
>> many kb to my project.
>>
>> The thing I absolutely hate about BulkLoader is that the COMPLETE event
>> will never fire if any item fails to load (even if you remove those items
>> from the loader)
>>
>> http://code.google.com/p/bulk-loader/wiki/HowToUseEvents
>>
>> .Gil
>>
>
>
>
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