This was bugging me so a test confirmed what Arthur said to be correct. Blank CS3 Project:
With Loading Types: 14,767 bytes Without Loading Types: 12,130 bytes ... 12kb seems like a lot for a loader :( On Thu, Feb 19, 2009 at 11:29 AM, Gil Birman <[email protected]>wrote: > I've been using BulkLoader for a while, QueueLoader I have never tried. > However, I noticed that both utilities will compile all the loading types > into your project, instead of using some sort of plugin system. A while back > I requested that BulkLoader implement a plugin system. > > http://groups.google.com/group/bulkloader-users/browse_thread/thread/ad36e240db1f28db# > > Arthur Debert claims that the savings in file size would be negligible, > that "all native classes (Sound, MovieClip, Bitmap) do not make a > difference on the compiled swf filesize, as they are native to the > player. " > > I wish this were true, but in my experience all those extra imports adds > many kb to my project. > > The thing I absolutely hate about BulkLoader is that the COMPLETE event > will never fire if any item fails to load (even if you remove those items > from the loader) > > http://code.google.com/p/bulk-loader/wiki/HowToUseEvents > > .Gil >
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