This was bugging me so a test confirmed what Arthur said to be correct.
Blank CS3 Project:

With Loading Types:
14,767 bytes

Without Loading Types:
12,130 bytes

... 12kb seems like a lot for a loader :(


On Thu, Feb 19, 2009 at 11:29 AM, Gil Birman <[email protected]>wrote:

> I've been using BulkLoader for a while, QueueLoader I have never tried.
> However, I noticed that both utilities will compile all the loading types
> into your project, instead of using some sort of plugin system. A while back
> I requested that BulkLoader implement a plugin system.
>
> http://groups.google.com/group/bulkloader-users/browse_thread/thread/ad36e240db1f28db#
>
> Arthur Debert claims that the savings in file size would be negligible,
> that "all native classes (Sound, MovieClip, Bitmap) do not make a
> difference on the compiled swf filesize, as they are native to the
> player. "
>
> I wish this were true, but in my experience all those extra imports adds
> many kb to my project.
>
> The thing I absolutely hate about BulkLoader is that the COMPLETE event
> will never fire if any item fails to load (even if you remove those items
> from the loader)
>
> http://code.google.com/p/bulk-loader/wiki/HowToUseEvents
>
> .Gil
>
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