Hi Steve,

sorry for late reply. I must say that there is a lot of XFL related cases
which are not clear. Maybe the XML files are opened, as it's just a text,
but there are also binary files, which are pretty important if you want to
do some special actions like modifying images externally - not manually of
course.

If you know some details, you can answer my questions here:
http://stackoverflow.com/questions/4082812/xfl-what-are-the-bin-dat-files
http://stackoverflow.com/questions/4082467/xfl-whats-purpose-of-the-bin-symdepend-cache-file
http://stackoverflow.com/questions/4096341/xfl-whats-the-best-way-how-to-generate-dombitmapitems-itemid

Fortunately, I know how to deal with bitmaps in *.dat files already, but I'm
always open to here some more information.

Thanks,
Oldes

PS: what's the best way to contact the Flash PRO team, on the Adobe's Flash
forum the XFL related questions are usually unanswered.

On Fri, Nov 5, 2010 at 5:11 PM, Steve Mathews <[email protected]> wrote:

> There really isn't much to reverse engineer from XFL. It is open and
> readable. I worked with it for a short while last year and the Flash Pro
> team seemed happy to provide info. I'm sure if someone wanted to take on
> documenting it fully, they could contact the team for any specific
> questions.
>
> Steve
>
> On Mon, Nov 1, 2010 at 4:12 AM, David Oliva <[email protected]>wrote:
>
>> Hi everybody,
>>
>> just want to ask you, if there is someone already interested in the new
>> Adobe's Flash XFL file format?
>> People from Adobe talk quite a long time that the spec could be public,
>> but there is still nothing known from them.
>>
>> http://blog.theflashblog.com/?p=1986
>> *we do plan on releasing the XML schema for the XFL format to allow
>> others to create and edit the project format themselves. I will look into a
>> time estimate for this.
>>
>> *So is there someone already doing reverse engineering of the XFL file
>> structure?
>> Also is there someone who knows some details about the old FLA file
>> specification?
>>
>> Oldes
>> *
>>
>>
>> *
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