I've collected enough info to be able to do various operations with XFL sources so far. I keep updating answers to my own XFL related questions: http://stackoverflow.com/questions/tagged/xfl I keep asking on various places, but with no responses so far.
I could create a doc with all XFL tags and attributes which I've found in my sources. At this moment I'm solving some issues related to formating/rounding values used in shapes, because in some cases the shape is not loaded even when it should be a valid shape:-/ Oldes On Wed, Nov 17, 2010 at 11:13 PM, Juan Delgado <[email protected]> wrote: > I'm interested too, and I also agree is important to get an official > specification. > > When I did ask (can't remember the blog, but was from someone from > Adobe) they said they were simply not prepared to publish the spec > yet. I guess they either have proprietary stuff to clean up, or put > more time documenting. > > How far have you go looking at those XFL files? > > Juan > > On Fri, Nov 12, 2010 at 9:48 AM, David Oliva <[email protected]> > wrote: > > Hi Steve, > > > > sorry for late reply. I must say that there is a lot of XFL related cases > > which are not clear. Maybe the XML files are opened, as it's just a text, > > but there are also binary files, which are pretty important if you want > to > > do some special actions like modifying images externally - not manually > of > > course. > > > > If you know some details, you can answer my questions here: > > > http://stackoverflow.com/questions/4082812/xfl-what-are-the-bin-dat-files > > > http://stackoverflow.com/questions/4082467/xfl-whats-purpose-of-the-bin-symdepend-cache-file > > > http://stackoverflow.com/questions/4096341/xfl-whats-the-best-way-how-to-generate-dombitmapitems-itemid > > > > Fortunately, I know how to deal with bitmaps in *.dat files already, but > I'm > > always open to here some more information. > > > > Thanks, > > Oldes > > > > PS: what's the best way to contact the Flash PRO team, on the Adobe's > Flash > > forum the XFL related questions are usually unanswered. > > > > On Fri, Nov 5, 2010 at 5:11 PM, Steve Mathews <[email protected]> > wrote: > >> > >> There really isn't much to reverse engineer from XFL. It is open and > >> readable. I worked with it for a short while last year and the Flash Pro > >> team seemed happy to provide info. I'm sure if someone wanted to take on > >> documenting it fully, they could contact the team for any specific > >> questions. > >> Steve > >> > >> On Mon, Nov 1, 2010 at 4:12 AM, David Oliva <[email protected]> > >> wrote: > >>> > >>> Hi everybody, > >>> > >>> just want to ask you, if there is someone already interested in the new > >>> Adobe's Flash XFL file format? > >>> People from Adobe talk quite a long time that the spec could be public, > >>> but there is still nothing known from them. > >>> > >>> http://blog.theflashblog.com/?p=1986 > >>> we do plan on releasing the XML schema for the XFL format to allow > others > >>> to create and edit the project format themselves. I will look into a > time > >>> estimate for this. > >>> > >>> So is there someone already doing reverse engineering of the XFL file > >>> structure? > >>> Also is there someone who knows some details about the old FLA file > >>> specification? > >>> > >>> Oldes > >>> > >>> > >>> > >>> > >>> _______________________________________________ > >>> osflash mailing list > >>> [email protected] > >>> http://osflash.org/mailman/listinfo/osflash_osflash.org > >>> > >> > >> > >> _______________________________________________ > >> osflash mailing list > >> [email protected] > >> http://osflash.org/mailman/listinfo/osflash_osflash.org > >> > > > > > > _______________________________________________ > > osflash mailing list > > [email protected] > > http://osflash.org/mailman/listinfo/osflash_osflash.org > > > > > > > > -- > Juan Delgado - Zárate > http://zarate.tv > http://blog.zarate.tv > > _______________________________________________ > osflash mailing list > [email protected] > http://osflash.org/mailman/listinfo/osflash_osflash.org >
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