I've collected enough info to be able to do various operations with XFL
sources so far.
I keep updating answers to my own XFL related questions:
http://stackoverflow.com/questions/tagged/xfl
I keep asking on various places, but with no responses so far.

I could create a doc with all XFL tags and attributes which I've found in my
sources.
At this moment I'm solving some issues related to formating/rounding values
used in shapes, because in some cases the shape is not loaded even when it
should be a valid shape:-/

Oldes


On Wed, Nov 17, 2010 at 11:13 PM, Juan Delgado <[email protected]> wrote:

> I'm interested too, and I also agree is important to get an official
> specification.
>
> When I did ask (can't remember the blog, but was from someone from
> Adobe) they said they were simply not prepared to publish the spec
> yet. I guess they either have proprietary stuff to clean up, or put
> more time documenting.
>
> How far have you go looking at those XFL files?
>
> Juan
>
> On Fri, Nov 12, 2010 at 9:48 AM, David Oliva <[email protected]>
> wrote:
> > Hi Steve,
> >
> > sorry for late reply. I must say that there is a lot of XFL related cases
> > which are not clear. Maybe the XML files are opened, as it's just a text,
> > but there are also binary files, which are pretty important if you want
> to
> > do some special actions like modifying images externally - not manually
> of
> > course.
> >
> > If you know some details, you can answer my questions here:
> >
> http://stackoverflow.com/questions/4082812/xfl-what-are-the-bin-dat-files
> >
> http://stackoverflow.com/questions/4082467/xfl-whats-purpose-of-the-bin-symdepend-cache-file
> >
> http://stackoverflow.com/questions/4096341/xfl-whats-the-best-way-how-to-generate-dombitmapitems-itemid
> >
> > Fortunately, I know how to deal with bitmaps in *.dat files already, but
> I'm
> > always open to here some more information.
> >
> > Thanks,
> > Oldes
> >
> > PS: what's the best way to contact the Flash PRO team, on the Adobe's
> Flash
> > forum the XFL related questions are usually unanswered.
> >
> > On Fri, Nov 5, 2010 at 5:11 PM, Steve Mathews <[email protected]>
> wrote:
> >>
> >> There really isn't much to reverse engineer from XFL. It is open and
> >> readable. I worked with it for a short while last year and the Flash Pro
> >> team seemed happy to provide info. I'm sure if someone wanted to take on
> >> documenting it fully, they could contact the team for any specific
> >> questions.
> >> Steve
> >>
> >> On Mon, Nov 1, 2010 at 4:12 AM, David Oliva <[email protected]>
> >> wrote:
> >>>
> >>> Hi everybody,
> >>>
> >>> just want to ask you, if there is someone already interested in the new
> >>> Adobe's Flash XFL file format?
> >>> People from Adobe talk quite a long time that the spec could be public,
> >>> but there is still nothing known from them.
> >>>
> >>> http://blog.theflashblog.com/?p=1986
> >>> we do plan on releasing the XML schema for the XFL format to allow
> others
> >>> to create and edit the project format themselves. I will look into a
> time
> >>> estimate for this.
> >>>
> >>> So is there someone already doing reverse engineering of the XFL file
> >>> structure?
> >>> Also is there someone who knows some details about the old FLA file
> >>> specification?
> >>>
> >>> Oldes
> >>>
> >>>
> >>>
> >>>
> >>> _______________________________________________
> >>> osflash mailing list
> >>> [email protected]
> >>> http://osflash.org/mailman/listinfo/osflash_osflash.org
> >>>
> >>
> >>
> >> _______________________________________________
> >> osflash mailing list
> >> [email protected]
> >> http://osflash.org/mailman/listinfo/osflash_osflash.org
> >>
> >
> >
> > _______________________________________________
> > osflash mailing list
> > [email protected]
> > http://osflash.org/mailman/listinfo/osflash_osflash.org
> >
> >
>
>
>
> --
> Juan Delgado - Zárate
> http://zarate.tv
> http://blog.zarate.tv
>
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>
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