Hello!

I am new to OpenSceneGraph and I was hoping that some of the OSG/OpenGL
gurus around would be able to help me with a problem.

When testing out some of the OSG examples on Windows XP, they appear to run
fine for a little while (between 30 seconds and a few minutes) before I see
a bit of 'geometry corruption'.  Shortly after this the OSG application
stops updating the screen and sits at 100% CPU usage indefinitely.

Other OpenGL-based apps don't have any problems, and I'm getting this on two
completely different machines whose only commonality are NVIDIA video
cards.  On one machine if I leave it running for a long time I eventually
get a BSOD saying that driver appears to be in an infinite loop.

Have I missed something in the OSG installation?

Thanks, Chris D.
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