Hello! I am new to OpenSceneGraph and I was hoping that some of the OSG/OpenGL gurus around would be able to help me with a problem.
When testing out some of the OSG examples on Windows XP, they appear to run fine for a little while (between 30 seconds and a few minutes) before I see a bit of 'geometry corruption'. Shortly after this the OSG application stops updating the screen and sits at 100% CPU usage indefinitely. Other OpenGL-based apps don't have any problems, and I'm getting this on two completely different machines whose only commonality are NVIDIA video cards. On one machine if I leave it running for a long time I eventually get a BSOD saying that driver appears to be in an infinite loop. Have I missed something in the OSG installation? Thanks, Chris D.
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