Try the child below the MultTextureControl, this should be the CoordinateSystemNode you are after.
On 8/17/07, Gert van Maren <[EMAIL PROTECTED]> wrote: > Hi Robert, > > > You don't say how you check for the CoordinateSystemNode as I suspect > > this might be the source of your problem. > > Very simple: > > if((_osg_terrain = osgDB::readNodeFile(filename))) > { > /* check if coordinate system */ > osg::CoordinateSystemNode* csn = > dynamic_cast<osg::CoordinateSystemNode*>(_osg_terrain); > > This result in csn == NULL; > > Had a look at the .osg and indeed the CoordinateSystemNode is a child node > of the > MultiTextureControl node. > > Thanks Gert > > > -- > Gert van Maren > > Head of Research & Development > K2Vi Virtual Reality Software > Data Interface Technologies Ltd > > Phone: +64 21 2855581 > Email: [EMAIL PROTECTED] > Web: http://www.k2vi.com > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org