Hi,
I'm new to osg and this list. I started setting up a win32 application
with Visual Studio 8 today. I don't want to use the Viewer class, since
i want to create windows on specific screens.
As i created a GraphicsContext::ScreenIdentifier with any of the
constructors, the initial values were corrupt (e.g. hostName was "ÍÍÍÍ...").
I couldn't believe, that std::string doesn't initialize to "" and copied
the ScreenIdentifier class and renamed it. These values were initialized
corretly.
I've read about problems with STLport, does it apply to microsoft's
implementation, too?
Here's the code in my main-function:
creenIdentifier* b = new creenIdentifier(); //local class
GraphicsContext::ScreenIdentifier* c = new
GraphicsContext::ScreenIdentifier(); //osg class
No more code gets executed.
Any ideas?
-- Matthias Weigand
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