Hi,

I'm new to osg and this list. I started setting up a win32 application 
with Visual Studio 8 today. I don't want to use the Viewer class, since 
i want to create windows on specific screens.
As i created a GraphicsContext::ScreenIdentifier with any of the 
constructors, the initial values were corrupt (e.g. hostName was "ÍÍÍÍ...").
I couldn't believe, that std::string doesn't initialize to "" and copied 
the ScreenIdentifier class and renamed it. These values were initialized 
corretly.

I've read about problems with STLport, does it apply to microsoft's 
implementation, too?

Here's the code in my main-function:

    creenIdentifier* b = new creenIdentifier(); //local class
    GraphicsContext::ScreenIdentifier* c = new 
GraphicsContext::ScreenIdentifier();  //osg class

No more code gets executed.

Any ideas?

  -- Matthias Weigand
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