I was trying to get the basic geometry example working. Here's is a similar problem i had with the ScreenIdentifier.
VectorGLuint test; test.push_back(3); //works VectorGLuint* test2 = new VectorGLuint(); test2->push_back(3); //works DrawElementsUInt* pyramidBase = new DrawElementsUInt(PrimitiveSet::QUADS, 0); pyramidBase->push_back(3); //crashes with "invalid null pointer" pyramidBase itself is definitely != NULL. The exception is thrown from somewhere inside Microsofts STL. My includes are no more than: #include <osgViewer/Viewer> #include <osg/PositionAttitudeTransform> #include <osg/Geometry> Someone else having these problems? I didn't change any of my compiler settings, this is a new MSVS8 empty win32 console project. May i be better off, compiling the latest development version of osg? Another question: OpenInventor's feature list contains "introduces a simple event model for 3D interaction". Does it mean, that simple actions like moving some 3D objects can be described within the .iv file? If so, does OpenSceneGraph support it? Thanks again! -- Matthias _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

